Damphir
Dhampir are the children of a Vampire and Human uniting in forbidden love or, more often than not, a forced union. This is because most humans fear the Nobles find it hard to fall in love with them. Most who do fall in love with them end in tragedy, with happy endings being a rarity. Because of this Dhampir are feared or outcast as much as other half-breeds.
They are human in appearance, but more beautiful then the typical human. Their skin is void of color just like a Vampire's, and they stop aging around 18-20 in human years. Often they are seen alone and in occupations that most Humans will not take on. (Collectors, antique owners, librarians, vampire hunters, etc.) Knowing that one is a Dhampir is not common knowledge among the other races. Younger people find themselves asking questions unless they are informed by their elders.
Dhampir find themselves aligned to either of their parents. may it be their Vampire parent that is still alive, or to the Human parent. Each situation is different, meaning that you can find a Dhampir who is loyal and in service to the Nobles or one who is loyal to protecting the Humans from the Nobles. This merely depends on their upbringing and the situation that has lead them to their current state.
STRENGTHS
Dampened Bloodlust (Passive)
Dhampir bypass the need to drink from others daily, for long periods of time, or never. Most abide by the strict rule that they do not wish to become 'monsters' like their parent, even if approached by another with willingness to give away their blood or body.
WEAKNESS
Earthen Tomb ( Passive )
While Vampires cannot be in sunlight without being burned or damaged greatly, forcing them to feed upon others to repair the damage done, Dhampir can be out in the sun. They cannot be out for long periods of time, and if they should find themselves outside longer than needed it will feel like they are being drained/weakened and their skin will start itching. At that point they will need to find a place to hide from the sun by digging up the earth and making a 'tomb' to rest in away from the sun's light.
[Example: A person who is fully allergic to a bee sting, when stung, could possibly end up in the hospital or dying. This is what a vampire's allergy to sun is like. Where a person who is not allergic is stung, they just might have their skin swell up with the sting. Dhampir are not completely allergic to sunlight.]
SKILLS
[Only 2 of 5 may be picked when applying from the start]
Tremorsense (Active) - Most humans only have limited hearing, unlike a Dhampir who, thanks to their vampire traits, can hear slightly better when it comes to movement/sounds/tremors (within reason). This allows a Dhampir to pick up on things slightly quicker then most races other than the Nobles. This is a good skill for a tracker/hunter. (The exact pinpoint must be rolled 50 or higher for success in finding location.)
Blood Rage (Active) - Prevents a Dhampir from attacking allies while blocking out their Human side. The side effect is that during this they lose connection with their Human side while this is active, so they will be berserk and will not adhere to commands while they attempt to do more damage to an enemy. (This can only last three posts and success or fail is determined by dice roll. Fail if under a roll of 50 this is not including Hierarchy Stacking on dice according to rank)
Summon Spirit (Active) - Unlike a Vampire who can summon a Familiar that is fully functioning and can be touched, Dhampir can summon a spirit that can do small tasks such as look up things and find things or people. The familiars can only last an extended period of time. (One day max and summoning/maintaining a familiar drains the Dhampir. Summoning requires a roll of 50 or higher not including the Hierarchy Stacking that goes on dice according to rank.)
Blood Pool (Active) - While a Vampire can heal their wounds by feeding or by 'bathing' in blood, Dhampir can heal at a faster rate than a Human would. However by doing so it forces their body to depend on the blood within them to heal, and can weaken the Dhampir for a while. (Max one to three days depending on how severe the damage to the Dhampir is. Successful mending requires a roll of 50 or higher.)
Domination (Active) - Able to pull a person to full attention/control by voice or gaze like a Vampire. For Dhampir the cost is greater and only lasts half as long (Only a few hours or what is agreed upon OOC by both parties). Later the Dhampir will have to rest a few hours The person who is under control will do whatever is asked of them. (Must roll a 50 or higher for success - once again this does not include the stacked add-ons with your rank. This also includes agreeing on what it is that is being done. Both parties must be comfortable with the actions that take place.)
APPEARANCE & TRAITS
- Pale skin (Ivory/Pearl/Light - no colors that show any kind of 'life' or color in it.)
- Hair is often black/white/silver or a mixture of both. Silky or stringy
- Eyes can be any color (Normal colors of Human to exotic Vampire colors of red/gold/silver/unnatural colors)
- Ears are pointed (Like elves if you want to go with that, but not super long like an forest person)
- Tend to have formal dress habits, or dress in darker colors that fit them.
- Noble/Respectful attitudes picked up from Noble traits, but some Dhampir can exhibit 'loner' behavior since they are used to not being liked by others. Others may look upon the Dhampir with awe or admiration, but the Dhampir will act awkward when people are friendly to them.
They are human in appearance, but more beautiful then the typical human. Their skin is void of color just like a Vampire's, and they stop aging around 18-20 in human years. Often they are seen alone and in occupations that most Humans will not take on. (Collectors, antique owners, librarians, vampire hunters, etc.) Knowing that one is a Dhampir is not common knowledge among the other races. Younger people find themselves asking questions unless they are informed by their elders.
Dhampir find themselves aligned to either of their parents. may it be their Vampire parent that is still alive, or to the Human parent. Each situation is different, meaning that you can find a Dhampir who is loyal and in service to the Nobles or one who is loyal to protecting the Humans from the Nobles. This merely depends on their upbringing and the situation that has lead them to their current state.
STRENGTHS
Dampened Bloodlust (Passive)
Dhampir bypass the need to drink from others daily, for long periods of time, or never. Most abide by the strict rule that they do not wish to become 'monsters' like their parent, even if approached by another with willingness to give away their blood or body.
WEAKNESS
Earthen Tomb ( Passive )
While Vampires cannot be in sunlight without being burned or damaged greatly, forcing them to feed upon others to repair the damage done, Dhampir can be out in the sun. They cannot be out for long periods of time, and if they should find themselves outside longer than needed it will feel like they are being drained/weakened and their skin will start itching. At that point they will need to find a place to hide from the sun by digging up the earth and making a 'tomb' to rest in away from the sun's light.
[Example: A person who is fully allergic to a bee sting, when stung, could possibly end up in the hospital or dying. This is what a vampire's allergy to sun is like. Where a person who is not allergic is stung, they just might have their skin swell up with the sting. Dhampir are not completely allergic to sunlight.]
SKILLS
[Only 2 of 5 may be picked when applying from the start]
Tremorsense (Active) - Most humans only have limited hearing, unlike a Dhampir who, thanks to their vampire traits, can hear slightly better when it comes to movement/sounds/tremors (within reason). This allows a Dhampir to pick up on things slightly quicker then most races other than the Nobles. This is a good skill for a tracker/hunter. (The exact pinpoint must be rolled 50 or higher for success in finding location.)
Blood Rage (Active) - Prevents a Dhampir from attacking allies while blocking out their Human side. The side effect is that during this they lose connection with their Human side while this is active, so they will be berserk and will not adhere to commands while they attempt to do more damage to an enemy. (This can only last three posts and success or fail is determined by dice roll. Fail if under a roll of 50 this is not including Hierarchy Stacking on dice according to rank)
Summon Spirit (Active) - Unlike a Vampire who can summon a Familiar that is fully functioning and can be touched, Dhampir can summon a spirit that can do small tasks such as look up things and find things or people. The familiars can only last an extended period of time. (One day max and summoning/maintaining a familiar drains the Dhampir. Summoning requires a roll of 50 or higher not including the Hierarchy Stacking that goes on dice according to rank.)
Blood Pool (Active) - While a Vampire can heal their wounds by feeding or by 'bathing' in blood, Dhampir can heal at a faster rate than a Human would. However by doing so it forces their body to depend on the blood within them to heal, and can weaken the Dhampir for a while. (Max one to three days depending on how severe the damage to the Dhampir is. Successful mending requires a roll of 50 or higher.)
Domination (Active) - Able to pull a person to full attention/control by voice or gaze like a Vampire. For Dhampir the cost is greater and only lasts half as long (Only a few hours or what is agreed upon OOC by both parties). Later the Dhampir will have to rest a few hours The person who is under control will do whatever is asked of them. (Must roll a 50 or higher for success - once again this does not include the stacked add-ons with your rank. This also includes agreeing on what it is that is being done. Both parties must be comfortable with the actions that take place.)
APPEARANCE & TRAITS
- Pale skin (Ivory/Pearl/Light - no colors that show any kind of 'life' or color in it.)
- Hair is often black/white/silver or a mixture of both. Silky or stringy
- Eyes can be any color (Normal colors of Human to exotic Vampire colors of red/gold/silver/unnatural colors)
- Ears are pointed (Like elves if you want to go with that, but not super long like an forest person)
- Tend to have formal dress habits, or dress in darker colors that fit them.
- Noble/Respectful attitudes picked up from Noble traits, but some Dhampir can exhibit 'loner' behavior since they are used to not being liked by others. Others may look upon the Dhampir with awe or admiration, but the Dhampir will act awkward when people are friendly to them.