Harionago
The Harionago are frightening female ghouls, ones believed to have met with a violent end at the hands of a man be it a brother, a father, a boyfriend, a husband or a total stranger. For this reason they will rarely harm a woman but strive to bring harm to any and all men that are stupid enough to fall into their grip. And how do they get them to fall into the trap? Simple, they laugh and if the man laughs back they will attack. Because of this they make horrid guards but wonderful assassins to scorned or crossed women.
They are ghouls, ones who have both a physical and spiritual forms, with the ability to switch between the two at will, though as with everything this is not without a cost. When in spiritual form they can pass through walls or bars that are not warded against them. They are ghostly pale with long wild hair, at the ends of their hair are blades or barbs. They can control the actions of their hair, using the blades to do damage to an enemy or the hair itself to restrain or choke them. When in physical form they look like any other women you might pass on the street. Though their physical form is weaker than the spiritual one, with the lack of blade defense, they still have a small amount of control over their hairs movements, they are never to be underestimated.
When changing between forms they are their weakest, their most vulnerable. Not to mention they must be careful of their physical bodies, the shells that are left behind when they 'step out' of them. If their shell is damaged their spiritual form will show that damage and vice versa the damage done to their spiritual will show on their physical or worse yet if the shell is destroyed they will have no physical form to return to, and return to that form they must or else their hold on this world will splinter bit by bit till there is nothing left holding them here.
Strength
Barbs
(Active) These blades which are magically a part of the Harionago's hair is their main form of attack and defense while in spiritual form. With this also comes the ability to control their hairs movement, from using the hair itself as a weapon or the barbs at the end of it. (Must roll higher than a 50 on males and higher than 70 on females for this attack. This does not include the Hierarchy Stacking)
Weakness
Lack of Physical Defense
(Passive) While in their physical form they do not have the natural defenses that their spiritual form has and are physically weaker. There is also the add on that if their physical body is harmed or destroyed it harms their spiritual form. They must keep watch over their shells! There is also the little note of for every hour they spend in their spiritual form must be spent in their physical form, an hour for an hour and so on, that is what ties them to the physical realm, hence why the Harionago's will lose their hold on this world if their shell is destroyed.
Skills
(Remember pick two of the five)
Weaponry
(Active) The Harionago are often masters in a weapon of choice due to their lack of physical strength they compensate and learn how best to defend themselves while in their shells. (Must roll higher than your opponent to wound them, when attacking females you must subtract 10 from your roll.. This does not include the Hierarchy Stacking)
Laugh
(Active) Some Harionago are able to make their laughs more suggestive, almost compelling when aimed at their enemy. It will cause them to laugh back and might even make it very very hard for them to stop laughing. (Must roll higher than a 50 on males and higher than 70 on females for this attack. Also must roll to see if they are able to stop laughing or not, same count applies. It will only last 3-5 posts and must be rolled again after that, though it will weaken you with each post. This does not include the Hierarchy Stacking)
Projection
(Active) This skill allows the Harionago to project from their physical form into their spiritual one in a different location, letting them leave their shells in a safe, protected place. (This can be used to project anywhere in the city, unless the area is warded against spiritual forms. It can also only be used five times a week. This is to keep from having an unfair advantage over other players. This also does not include simply stepping out of the shell and walking away.)
Poisoned Barbs
(Active) Few Harionago are lucky enough to have poisoned barbs or blades. When struck with this blade your enemy will continue to bleed, due to a willow like poison that coats the blades, a type of anticoagulant. If they are not careful they can bleed out before their blood clots again. The Harionago are not immune to this poison, if one attack another it can still do them harm. (Must roll higher than a 50 on males and higher than 70 on females for this attack. After 3-5 posts or at the end of the scene the enemy may roll to see if the blood clots again, they must roll higher than a 50. This does not include the Hierarchy Stacking, or Racial allowances.)
Extended Spiritual Time
(Passive) This allows the Harionago to spend more time in the spiritual form than the physical, where normally it would have to be 50/50 with this skill it will be more like 70/30. Instead of every hour in spiritual that has to be spent in physical it will be every three hours in spiritual to one hour of physical.
They are ghouls, ones who have both a physical and spiritual forms, with the ability to switch between the two at will, though as with everything this is not without a cost. When in spiritual form they can pass through walls or bars that are not warded against them. They are ghostly pale with long wild hair, at the ends of their hair are blades or barbs. They can control the actions of their hair, using the blades to do damage to an enemy or the hair itself to restrain or choke them. When in physical form they look like any other women you might pass on the street. Though their physical form is weaker than the spiritual one, with the lack of blade defense, they still have a small amount of control over their hairs movements, they are never to be underestimated.
When changing between forms they are their weakest, their most vulnerable. Not to mention they must be careful of their physical bodies, the shells that are left behind when they 'step out' of them. If their shell is damaged their spiritual form will show that damage and vice versa the damage done to their spiritual will show on their physical or worse yet if the shell is destroyed they will have no physical form to return to, and return to that form they must or else their hold on this world will splinter bit by bit till there is nothing left holding them here.
Strength
Barbs
(Active) These blades which are magically a part of the Harionago's hair is their main form of attack and defense while in spiritual form. With this also comes the ability to control their hairs movement, from using the hair itself as a weapon or the barbs at the end of it. (Must roll higher than a 50 on males and higher than 70 on females for this attack. This does not include the Hierarchy Stacking)
Weakness
Lack of Physical Defense
(Passive) While in their physical form they do not have the natural defenses that their spiritual form has and are physically weaker. There is also the add on that if their physical body is harmed or destroyed it harms their spiritual form. They must keep watch over their shells! There is also the little note of for every hour they spend in their spiritual form must be spent in their physical form, an hour for an hour and so on, that is what ties them to the physical realm, hence why the Harionago's will lose their hold on this world if their shell is destroyed.
Skills
(Remember pick two of the five)
Weaponry
(Active) The Harionago are often masters in a weapon of choice due to their lack of physical strength they compensate and learn how best to defend themselves while in their shells. (Must roll higher than your opponent to wound them, when attacking females you must subtract 10 from your roll.. This does not include the Hierarchy Stacking)
Laugh
(Active) Some Harionago are able to make their laughs more suggestive, almost compelling when aimed at their enemy. It will cause them to laugh back and might even make it very very hard for them to stop laughing. (Must roll higher than a 50 on males and higher than 70 on females for this attack. Also must roll to see if they are able to stop laughing or not, same count applies. It will only last 3-5 posts and must be rolled again after that, though it will weaken you with each post. This does not include the Hierarchy Stacking)
Projection
(Active) This skill allows the Harionago to project from their physical form into their spiritual one in a different location, letting them leave their shells in a safe, protected place. (This can be used to project anywhere in the city, unless the area is warded against spiritual forms. It can also only be used five times a week. This is to keep from having an unfair advantage over other players. This also does not include simply stepping out of the shell and walking away.)
Poisoned Barbs
(Active) Few Harionago are lucky enough to have poisoned barbs or blades. When struck with this blade your enemy will continue to bleed, due to a willow like poison that coats the blades, a type of anticoagulant. If they are not careful they can bleed out before their blood clots again. The Harionago are not immune to this poison, if one attack another it can still do them harm. (Must roll higher than a 50 on males and higher than 70 on females for this attack. After 3-5 posts or at the end of the scene the enemy may roll to see if the blood clots again, they must roll higher than a 50. This does not include the Hierarchy Stacking, or Racial allowances.)
Extended Spiritual Time
(Passive) This allows the Harionago to spend more time in the spiritual form than the physical, where normally it would have to be 50/50 with this skill it will be more like 70/30. Instead of every hour in spiritual that has to be spent in physical it will be every three hours in spiritual to one hour of physical.