Shellycoats
The shellycoat is one of the waterfolk that makes its home in the rivers of ODN. Though many of the waterfolk are surprisingly cruel, shellycoats are more mischevious and while they can be just as territorial, they attempt to lure trespassers away with less malicious methods. They have a love of noisy cloaks, usually made from the shells of clams or other sea life, though rarely one may find a few bells woven in as well, and they'll gladly do favors or housework in exchange for these shells. Its this willingness that usually finds them in servant roles if they choose to work or trade carts.
Strength
Trickery and Trustworthy (Passive)
Shellycoats know how to deal with the complacent; this is not confined to mundane deception, they are also strong in the art of Chicanery.This is never used to take advantage of nobles. Despite their reputation, shellycoats are usually trusted (even if only in secret) by those above them.
Weakness
Shellycoat (Passive)
A shellycoat's shell cover makes a lot of noise with the smallest motion. It may also inhibit movement to a small degree. They can't be sneaky and they are oftentimes slower than others.
Appearance
Water Form
In water form, a shellycoat has pale green skin and is covered from head to toe in small shells of all kinds, from whelks to watersnails, the clattering of which makes its movements loud and obvious. Its hair is thin, in long wet strands reaching down its back. Only the face and part of the head, and the hands and feet can be seen clearly. A shellycoat's body is always damp and clammy, and often smells slightly of stagnant water. Skin colors stay in greenish hues and eyes range from greens to blues to golds. Hair runs the spectrum of the rainbow excluding neon colors. Some shellycoats posess faun legs but this is not always the case. ALL shelly coats have shell coats.
Humanoid Form
A shellycoat in humanoid form is usually quite short or stooped in stature, with long arms and fingers, a large flat nose and thin, wet hair. It will usually dress such as to cover most of it's body, usually showing only it's face and hands. No matter what it wears, it will appear to be noisy and unsubtle when it moves Eyes range the spectrum of human colors. Same with skin and hair.
Skills
(Remember pick two of the five)
Shell Blade (Active)
A shellycoat can remove a shell from its coat to enhance its attack. Does not work without shells. Adds a 2 point bonus (in your favor) to dice rolls.
Drowning Call (Active)
The sounds of the drowning fill the ears of those nearby, making them panic and urging them to help a nonexistant comrades. (Must roll the dice to see success or failure, anything higher than 50 succeeds. This is not counting Hierarchy Stacking)
Shell Cloak (Active)
The ability to crouch and hide under it's shell cloak and blend with most surroundings through special magic attached to it's shellcoat. Almost completely undetectable to the naked eye.(Must roll the dice to see success or failure, anything higher than 50 succeeds. This is not counting Hierarchy Stacking)
Tongues (Passive)
Some shellycoats are born with the special ability to understand and speak any language, at any time. Even one they’ve never heard before.
High Disease Resistance (Passive)
Some shellycoats are born heartier than others and have an extreme resistance to most diseases. In this time if a plague went around, those blessed with this heightened immune system would not catch it.
Strength
Trickery and Trustworthy (Passive)
Shellycoats know how to deal with the complacent; this is not confined to mundane deception, they are also strong in the art of Chicanery.This is never used to take advantage of nobles. Despite their reputation, shellycoats are usually trusted (even if only in secret) by those above them.
Weakness
Shellycoat (Passive)
A shellycoat's shell cover makes a lot of noise with the smallest motion. It may also inhibit movement to a small degree. They can't be sneaky and they are oftentimes slower than others.
Appearance
Water Form
In water form, a shellycoat has pale green skin and is covered from head to toe in small shells of all kinds, from whelks to watersnails, the clattering of which makes its movements loud and obvious. Its hair is thin, in long wet strands reaching down its back. Only the face and part of the head, and the hands and feet can be seen clearly. A shellycoat's body is always damp and clammy, and often smells slightly of stagnant water. Skin colors stay in greenish hues and eyes range from greens to blues to golds. Hair runs the spectrum of the rainbow excluding neon colors. Some shellycoats posess faun legs but this is not always the case. ALL shelly coats have shell coats.
Humanoid Form
A shellycoat in humanoid form is usually quite short or stooped in stature, with long arms and fingers, a large flat nose and thin, wet hair. It will usually dress such as to cover most of it's body, usually showing only it's face and hands. No matter what it wears, it will appear to be noisy and unsubtle when it moves Eyes range the spectrum of human colors. Same with skin and hair.
Skills
(Remember pick two of the five)
Shell Blade (Active)
A shellycoat can remove a shell from its coat to enhance its attack. Does not work without shells. Adds a 2 point bonus (in your favor) to dice rolls.
Drowning Call (Active)
The sounds of the drowning fill the ears of those nearby, making them panic and urging them to help a nonexistant comrades. (Must roll the dice to see success or failure, anything higher than 50 succeeds. This is not counting Hierarchy Stacking)
Shell Cloak (Active)
The ability to crouch and hide under it's shell cloak and blend with most surroundings through special magic attached to it's shellcoat. Almost completely undetectable to the naked eye.(Must roll the dice to see success or failure, anything higher than 50 succeeds. This is not counting Hierarchy Stacking)
Tongues (Passive)
Some shellycoats are born with the special ability to understand and speak any language, at any time. Even one they’ve never heard before.
High Disease Resistance (Passive)
Some shellycoats are born heartier than others and have an extreme resistance to most diseases. In this time if a plague went around, those blessed with this heightened immune system would not catch it.