Bone Dragon
Bone dragons were once living dragons that walked the land before the wars corrupted half of the Dragon Race. It is unknown which dragon groups these creatures came from. Many died from the unhealthy air and spoiled livestock, and before they died many were captured by the Vampires as one of their many experiments. While the dragon experiments were originally intended to see the extent of a creature's growth, they not only took dying dragons, they also used unwilling human hosts that were originally captured for basic experiments. This corruption led to two types of Dragons that the Vampires created: the Bone dragons and the Corpse Dragons.
Bone Dragons are considered the last tier experiments of dragons that failed to become a corpse. Instead Vampires fed lich blood into their human test subjects and then performed agonizing experiments, giving birth to creatures that already possessed necromantic abilities and were able to not only use their human shells, but form into the remains of a dragon.
Such limitations and stress put upon the human form has left a Bone Dragon ‘caged’ inside of their human form and only released as a dragon in only in dire need. This requires the removal of their blood-bound collars that prevent them from shifting. As more of a ‘mage’ type, Bone Dragons pull their magic through the use of their arts through blood. Even with a human form they have a strong tolerance to cold weather like most draconic creatures.
While intelligent, they are rather studious and are excellent alchemists and potion masters, studying arcane and blood magic types in creating potion and healing pools.
It is rare to see a Bone Dragon. Normally they are in servitude to Vampires.
Strengths
Blood Taint (passive)- Bone Dragon’s blood is already considered heavily tempered by lich, and other toxic injections. So they are immune to being poisoned, or heavily drugged. Toxins will have a mild effect depending on what they are to a Bone Dragon.
Weakness
Sluggish Art (passive) - Bone Dragons due to their mixed bloodline and several restructures are deemed ‘slow’ and sometimes weak. Heavy activity will render them tired, and they want to rest a lot after any amount of blood magic.
While intelligent, they are rather studious and are excellent alchemists and potion masters, studying arcane and blood magic types in creating potion and healing pools.
It is rare to see a Bone Dragon. Normally they are in servitude to Vampires.
Strengths
Blood Taint (passive)- Bone Dragon’s blood is already considered heavily tempered by lich, and other toxic injections. So they are immune to being poisoned, or heavily drugged. Toxins will have a mild effect depending on what they are to a Bone Dragon.
Weakness
Sluggish Art (passive) - Bone Dragons due to their mixed bloodline and several restructures are deemed ‘slow’ and sometimes weak. Heavy activity will render them tired, and they want to rest a lot after any amount of blood magic.
Skills
(Remember to pick two of five skills)
Cold Vice (passive) - Will have a longer period of time that they can be in extreme instances of cold weather or in cold environments. This also means being hit by any cold element as a dragon.
Esu-Immune (active) - Being technically undead makes a Bone Dragon stronger in regards to immunity to mind-effecting elements. (Such as Sleep, magic sleep effects, paralysis, stunning, disease.) So if their enemy projects a spell or attack that has this effect, Bone Dragons may have a chance of avoiding it fully. (Roll 50 or higher - failure must be RPed out and this does not include stacking from hierarchy.)
Bleeding Art (active) - An active healing skill that draws from their blood to heal another person. However this will have a negative effect if cast wrong. (Requires a 50 or higher to successfully heal, anything below 50 (failure) will cause the person being healed to get more sick/hurt worse then than what they were before. Regardless of failure or success this skill cannot be used again for another 24 hours and the character must be fatigued and need rest.)
Poison Taint (active) - Can conjure one type of poison once every three days.
Roll of 20 and below = weak poison (few hours)
Roll of 50 and below = mild poison (food poisoning/sick) (24 hrs)
Roll of 90 or above = Deadly Poison (can make someone deathly sick)(3 days)
The stronger the poison roll or creation, the longer a Bone Dragon must rest before being able to try another creation. (Same amount as the potion effects)
Bonechill (passive) - Being touched by a Bone dragon gives off a really cold feeling and icy touch, making it difficult for another to tolerate. Sometimes used to emphasize that they are trying to finish their work, or to be left alone. Since they are naturally cold this only extends to more of a tingling sensation and almost frostbite feeling.
*Unchained Rage(passive) - Only obtained if a Bone Dragon has a ‘controller’ that contains them under their command. (Basically a owner they serve who is a Vampire.) It is only gained and allowed by a player if their character is in service to someone who holds their chain or blood bound collars they wear. (This is acknowledged in RP by others.) This cannot be done by someone who is not in service Unchained Rage allows Bone Dragons to free themselves of their human form and convert to their dragon shape for a few hours. (Two hours at most.) Even in dragon form same dice rules apply for pass/fail on dice for any skill. (Keep in mind this is not like a collar in slave/master instances but one that is like a bond between owner and servant.)
Appearance
Human Form - Skin is pale, ghastly in some ways, but also porcelain in some tones. They are thin and only have a few curves if female or muscles if male. They appear frail and their body movements show such. Eyes are often shades of red and tend to glow or ‘smoke’. Hair can be super long with shades from white to pitch black, with a texture that is silky and stringy. Their horns sprout from their head in human form. They can be considered ‘pretty’, but depends on how well their owners take care of them. They are normally dressed in wears given to them by the one they serve.
Dragon Form - Skeleton Parts/ Glowing red eyes, bones that are either pristine or old/broken (shades from pure to pitch black.) (We know this can be hard but people can get creative as a humanoid dragon or dragon avatar as long as it is not a super huge avi that looks bad.)
(Remember to pick two of five skills)
Cold Vice (passive) - Will have a longer period of time that they can be in extreme instances of cold weather or in cold environments. This also means being hit by any cold element as a dragon.
Esu-Immune (active) - Being technically undead makes a Bone Dragon stronger in regards to immunity to mind-effecting elements. (Such as Sleep, magic sleep effects, paralysis, stunning, disease.) So if their enemy projects a spell or attack that has this effect, Bone Dragons may have a chance of avoiding it fully. (Roll 50 or higher - failure must be RPed out and this does not include stacking from hierarchy.)
Bleeding Art (active) - An active healing skill that draws from their blood to heal another person. However this will have a negative effect if cast wrong. (Requires a 50 or higher to successfully heal, anything below 50 (failure) will cause the person being healed to get more sick/hurt worse then than what they were before. Regardless of failure or success this skill cannot be used again for another 24 hours and the character must be fatigued and need rest.)
Poison Taint (active) - Can conjure one type of poison once every three days.
Roll of 20 and below = weak poison (few hours)
Roll of 50 and below = mild poison (food poisoning/sick) (24 hrs)
Roll of 90 or above = Deadly Poison (can make someone deathly sick)(3 days)
The stronger the poison roll or creation, the longer a Bone Dragon must rest before being able to try another creation. (Same amount as the potion effects)
Bonechill (passive) - Being touched by a Bone dragon gives off a really cold feeling and icy touch, making it difficult for another to tolerate. Sometimes used to emphasize that they are trying to finish their work, or to be left alone. Since they are naturally cold this only extends to more of a tingling sensation and almost frostbite feeling.
*Unchained Rage(passive) - Only obtained if a Bone Dragon has a ‘controller’ that contains them under their command. (Basically a owner they serve who is a Vampire.) It is only gained and allowed by a player if their character is in service to someone who holds their chain or blood bound collars they wear. (This is acknowledged in RP by others.) This cannot be done by someone who is not in service Unchained Rage allows Bone Dragons to free themselves of their human form and convert to their dragon shape for a few hours. (Two hours at most.) Even in dragon form same dice rules apply for pass/fail on dice for any skill. (Keep in mind this is not like a collar in slave/master instances but one that is like a bond between owner and servant.)
Appearance
Human Form - Skin is pale, ghastly in some ways, but also porcelain in some tones. They are thin and only have a few curves if female or muscles if male. They appear frail and their body movements show such. Eyes are often shades of red and tend to glow or ‘smoke’. Hair can be super long with shades from white to pitch black, with a texture that is silky and stringy. Their horns sprout from their head in human form. They can be considered ‘pretty’, but depends on how well their owners take care of them. They are normally dressed in wears given to them by the one they serve.
Dragon Form - Skeleton Parts/ Glowing red eyes, bones that are either pristine or old/broken (shades from pure to pitch black.) (We know this can be hard but people can get creative as a humanoid dragon or dragon avatar as long as it is not a super huge avi that looks bad.)